AI Insights · Timothy · March 2024
Top 5 Sandbox-like Games on iOS in Switzerland, Q1 2024
Discover the performance of the top 5 sandbox-like games on iOS in Switzerland during Q1 2024, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 sandbox-like games on iOS in Switzerland showcased varying trends in downloads, revenue, and active users. Data from Sensor Tower provides an in-depth look at the performance of these games.
Roblox from Roblox Corporation saw a peak in weekly revenue at the beginning of January, reaching approximately $158K. However, this figure gradually declined, finishing the quarter at around $89K. Weekly downloads for the game started at 4.3K and saw a downward trend, concluding at approximately 2.8K. The weekly active users fluctuated slightly but remained relatively stable, ending the quarter at around 121K.
Minecraft by Mojang showed more stable revenue trends, starting the quarter at $6.7K and peaking at $6.7K in the last week of March. Weekly downloads were consistent, beginning at 137 and ending at 171. The active user base saw a slight dip mid-quarter but recovered, closing the quarter with approximately 19.5K users.
ZEPETO: Avatar, Connect & Live from NAVER Z Corporation experienced a fluctuating weekly revenue, starting at $2.4K and ending at $1.6K. The game’s weekly downloads also showed a decline from 310 at the start of January to 229 by the end of March. Weekly active users remained stable throughout the quarter, with minor fluctuations, ending at around 3.1K.
One State RP・Life Simulator by ChillGaming started the quarter with modest revenue of $1.1K, which saw a significant increase towards the end, peaking at about $4.3K. Downloads also saw an upward trend, starting at 56 and ending at 770. The active user count followed a similar upward trajectory, beginning at 483 and reaching 1.9K by the end of March.
Play Together from HAEGIN Co., Ltd. had a notable increase in weekly revenue, starting at $8.7K and experiencing a peak of $2K in mid-March. Weekly downloads were relatively low, starting at 70 and ending at 50. The active user count showed a gradual increase, ending the quarter with 108 users.
These insights come from Sensor Tower, providing a comprehensive look at the performance of top sandbox-like games. For more detailed data and analysis, visit Sensor Tower.